Research
In 2023, I undertook an Honours project at the Queensland Conservatorium of Music, Griffith University that asked:
How can movement interaction through motion tracking be integrated into live audiovisual performance with a modular synthesiser?
My final dissertation responding to this question may be downloaded here:
’The Human Theremin System: Interactive Audiovisual Performance with a Modular Synthesiser’
This blog acted as my research journal, generating data for my artistic research methods and documenting an inquisitive experimental process exploring interaction, machine learning, embodied cognition and electronic music.
The posts below are referenced throughout the dissertation and provide an in-depth view of my experience discovering and designing the movement interactive Human Theremin System.
Exploring Structure, Combining Visuals
Integrating musical structure, exploring choreography and putting final touches on the system.
Musicality and Performance
Minimalist musical influences and how the system explores their tenets, then further work on performance form and structure.
Parallel Developments
Progression on all fronts: Findings in mappings, performance technique, visual creation and audiovisual congruence.
Consulting Gillies (2019)
Revisiting Marco Gillies’ academic work ‘Understanding the Role of Interactive Machine Learning in Movement Interaction Design’ with a new, experienced perspective.
Full Scale Audiovisual System Use
Reflecting on a full-scale improvisation session with body visualisation, sonic control and movement by Lauren Sherlock.
Audiovisual Sampling: Recording and Sequencing
Building a sampler network to sequence sound and visual recordings simultaneously.
Touchdesigner: The Key to an Integrated System
Taking a deeper look at how Touchdesigner acts as a hub for the system.
Composing for Choreography
Exploring expanded movement with choreographer Lauren Sherlock.
Generating Triggers from Continuous Data
Consulting the discourse for solutions to an abstract problem.
Body Visualisation with Point Clouds
Beginnings of visual elements in the design of an interactive system commission.